Milan played phenomenally and built an incredibly strong economy. Early on, Stanas and ZeroAPM rushed the middle keep with shields, with Zero winning the initial skirmish. While Milan invested heavily in bakeries, Zero and Stanas focused more on an apple-based economy.
As the match went on, Milan’s economy became overwhelming, allowing him to maintain constant pressure on both opponents. Stanas and ZeroAPM never really formed the temporary alliance they needed to weaken him. Instead, they spent too much time fighting each other, which ultimately cost them. Neither player could keep up with Milan’s continuous sieges and attacks, and Milan deservedly took the win.
Stanas took the keep early with a strong pikemen and crossbow setup, holding it long enough to run his timer down by around 12k.
APM Zero then got into the game with strong trebuchet pressure, tower fortification, and keep control, bringing his timer down substantially. Swix later took the keep, but lagged out shortly after, so the game was reloaded from a save about 3–4 minutes earlier.
After the reload, Swix and Stanas both pressured Zero heavily, especially because Zero had the lowest timer and was closest to winning. Swix’s siege and catapult pressure drained most of Zero’s gold. Zero felt the pressure was uneven due to Swix having invested in Stanas’s stock during the match, though it may also have been because Zero was closest to victory.
With Zero around 10k and Stanas around 20k, Zero left the game and Stanas took the win.
WP Stanas.
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Great FFA game between Stanas, ZeroAPM, and me on a Limited Rules KoTH map, with no base attacking, economy attacking, or lord killing. I spent most of the early game heavily sieging ZeroAPM, but later had to shift pressure onto Stanas because he had a forward tower close enough to hit the middle keep.
After sustained treb and cata pressure, Stanas eventually ran out of gold and couldn’t keep up with the repairs and management, forcing him to abandon the tower. That gave me the opening to retake the keep. Their first major attack caused me to take a big loss, so I had to regroup and rebuild a larger army. Fortunately, I had already run the timer down quite a bit, and I was able to send in another strong wave, retake the middle, and hold the keep until the timer hit zero.
GG. WP.
This KoTH FFA tournament match came down to strong fortification and persistence. Stanas built a solid position with two towers close enough to the middle keep to shoot down Turbo and Northern’s troops whenever they tried to retake control.
Turbo and Northern both had a few good moments and chances to push back, but Stanas held firm. In the end, the amount of shields combined with crossbowmen and archers backing them from the towers was too much to break.
Strong hold by Stanas. GG WP.
GG. We played KoTH with No Market, and I actually had the full economy setup going this time: wheat, hops, bakeries, breweries, and inns.(I had shield restrictions)
Stanas took the middle keep early and held it for a while, but I started making a comeback after putting heavy siege pressure on him and pushing him back into his keep. Eventually I retook the middle keep, kept pressure on both Stanas and Ford, and was able to bring the timer down to 0.
Ford helped a bit with catapults and trebuchets, but not enough to help Stanas hold on for the win. Overall, really tough and fun game.