Swix went mostly with a pike and crossbow army, while Zero pushed his towers forward and also got crossbows up. Eventually, Swix did the same, and the game turned into a fight over tower sieging and middle control.
Bradly went for an archer and tunneler army. It ended up being a very close game, but Zero managed to win. Swix had a real chance to take it, but he sent his remaining large pike army too far into the middle KoTH keep, which ended up costing him. GG.
Zero APM took the KoTH keep early and stacked it with a much stronger army, so I couldn�t really contest the middle right away. He also tried pressuring my base, but I had a few archers on my iron hill that helped stop it.
While Zero held the keep, Swix was building up, and I decided to play the long game instead of forcing an early fight. I focused on building a stronger economy with wheat farms, mills, apples, and then started massing maces with some pikes.
Once I had enough troops, I made my move and barely managed to clear Zero off the keep. Swix then started hitting the middle hard with trebs and catapults, so I had to answer with my own catapults and spread troops around the middle hills. He took the hill briefly, but I forced him back and kept applying pressure until both players were pushed away.
In the end, I held the KoTH keep long enough to run the timer down to 0. GG.