Milan played phenomenally and built an incredibly strong economy. Early on, Stanas and ZeroAPM rushed the middle keep with shields, with Zero winning the initial skirmish. While Milan invested heavily in bakeries, Zero and Stanas focused more on an apple-based economy.
As the match went on, Milan’s economy became overwhelming, allowing him to maintain constant pressure on both opponents. Stanas and ZeroAPM never really formed the temporary alliance they needed to weaken him. Instead, they spent too much time fighting each other, which ultimately cost them. Neither player could keep up with Milan’s continuous sieges and attacks, and Milan deservedly took the win.
Stanas took the keep early with a strong pikemen and crossbow setup, holding it long enough to run his timer down by around 12k.
APM Zero then got into the game with strong trebuchet pressure, tower fortification, and keep control, bringing his timer down substantially. Swix later took the keep, but lagged out shortly after, so the game was reloaded from a save about 3–4 minutes earlier.
After the reload, Swix and Stanas both pressured Zero heavily, especially because Zero had the lowest timer and was closest to winning. Swix’s siege and catapult pressure drained most of Zero’s gold. Zero felt the pressure was uneven due to Swix having invested in Stanas’s stock during the match, though it may also have been because Zero was closest to victory.
With Zero around 10k and Stanas around 20k, Zero left the game and Stanas took the win.
WP Stanas.
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Great FFA game between Stanas, ZeroAPM, and me on a Limited Rules KoTH map, with no base attacking, economy attacking, or lord killing. I spent most of the early game heavily sieging ZeroAPM, but later had to shift pressure onto Stanas because he had a forward tower close enough to hit the middle keep.
After sustained treb and cata pressure, Stanas eventually ran out of gold and couldn’t keep up with the repairs and management, forcing him to abandon the tower. That gave me the opening to retake the keep. Their first major attack caused me to take a big loss, so I had to regroup and rebuild a larger army. Fortunately, I had already run the timer down quite a bit, and I was able to send in another strong wave, retake the middle, and hold the keep until the timer hit zero.
GG. WP.
ZeroAPM, NoPatience, and Sir Nigel played a strong 3-player FFA KoTH tournament match.
ZeroAPM did a great job staying persistent with attacks on the middle keep. Even though his economy and gold situation were smaller and weaker than Rusher’s, he kept a solid balance and continued applying pressure with shields, swordsmen, and crossbowmen.
Rusher built up a much larger economy with heavy weapon production, but he struggled to keep that economy flowing into consistent troop recruitment. At several points, the armory was full, which stopped weapon workers from adding more weapons and slowed down his ability to turn production into army strength. He also had a restriction in place where he was not allowed to make catapults or trebuchets because he is considered a medium-level player in a beginner tournament.
Sir Nigel had some great moments as well and showed impressive strategic movement when taking the keep. For someone still very new to Stronghold HD multiplayer, his performance was impressive. He managed to run the timer down quite a bit and made the game very competitive.
In the end, ZeroAPM’s persistence paid off. He kept fighting for the middle, main
Swix went mostly with a pike and crossbow army, while Zero pushed his towers forward and also got crossbows up. Eventually, Swix did the same, and the game turned into a fight over tower sieging and middle control.
Bradly went for an archer and tunneler army. It ended up being a very close game, but Zero managed to win. Swix had a real chance to take it, but he sent his remaining large pike army too far into the middle KoTH keep, which ended up costing him. GG.
Zero APM took the KoTH keep early and stacked it with a much stronger army, so I couldn�t really contest the middle right away. He also tried pressuring my base, but I had a few archers on my iron hill that helped stop it.
While Zero held the keep, Swix was building up, and I decided to play the long game instead of forcing an early fight. I focused on building a stronger economy with wheat farms, mills, apples, and then started massing maces with some pikes.
Once I had enough troops, I made my move and barely managed to clear Zero off the keep. Swix then started hitting the middle hard with trebs and catapults, so I had to answer with my own catapults and spread troops around the middle hills. He took the hill briefly, but I forced him back and kept applying pressure until both players were pushed away.
In the end, I held the KoTH keep long enough to run the timer down to 0. GG.